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    What is the history of Nintendo?

    Nintendo was founded in 1889 as a playing card company by Fusajiro Yamauchi. The Nintendo name is originally a card term. The company continued to focus on its playing card business when the popularity of card games declined after World War II. Despite this, Nintendo has developed several video games. The first video game developed by Nintendo was "Radar Scope" in 1980.

    Nintendo also released "Donkey Kong" in 1981, which became the company's first big hit. Nintendo released the NES (Nintendo Entertainment System) in 1985, which was the first home console that featured a light gun. The NES was also the first home console to use cartridges. The next big hit was the Game Boy, which was released in 1989. It became hugely popular around the world. In 1996, Nintendo released the Virtual Boy, a portable 3D video game console. It was a big failure in the market, which led to the departure of the company's president, Hiroshi Yamauchi.

    In 2002, Nintendo released the GameCube, which was the first console to use DVDs to store games. However, it was a failure which was later dropped. The next big hit was the Wii, which was released in 2006. It was the first Nintendo console to use motion control. The Wii became the best-selling console of the seventh generation of consoles. The Wii U was released in 2012, but it was a failure. It was discontinued in 2017. Nintendo released the Switch in 2017, which became a hit for the company. Nintendo is currently the largest video game company in the world.

    Random Word Generator

    The Random Word Generator is a tool to help you create a list of random words. The tool generates random words for you to use in your writing or other creative projects.

    Random in Computers

    Computers can generate truly random numbers if given a source of entropy. This is used in cryptography where truly random numbers are needed, for example for creating encryption keys. Computers can also be used to simulate random events. By generating a series of random numbers from a stochastic process, like a Poisson process or a Markov process, a simulation of the process itself can be obtained. This is used in computer animation for the generation of natural looking phenomena, for example the way water flows in a stream. Random number generation is also used in statistical sampling to generate a representative sample from a population. If a sequence of numbers is naively generated from a true random number generator, the numbers may appear to have a pattern. The period of this pattern is the length of the seed number used. Once the whole seed number has been used, the sequence repeats. Since computers can only store and manipulate numbers as a discrete set of values, in practice all computer-generated random numbers are random. That is, each number is associated with a specific algorithm and stream of data, and the characteristics of that data affect the numbers generated. In other words, the sequence of numbers is determined by the program, which is a deterministic process. The problem is that if the algorithm is not truly random, it is possible, by examining the patterns in the sequence of numbers, to predict future values in the sequence. This is a form of statistical attack. This can be countered by changing the seed number periodically. With each new seed, a different sequence is started, which as far as is known, has an unpredictable pattern. This is exactly what is done for the sequences in many types of random number generators, including those used in computer graphics and games. In these applications, the sequence of numbers is usually displayed. Anyone who knows the algorithm can then "re-seed" the generator, with the seed number found from the sequence, and thus generate the same sequence of numbers. In computer graphics, this is not considered a problem, as what is being displayed is the pattern, not the numbers. In cryptography and computer security, however, it is a problem, since an attacker can use such a sequence of numbers to predict future values. random numbers are random enough for most practical purposes. For example, they may be used in simulations involving games of chance, like poker or blackjack. The random numbers are used to determine the outcome.